Download Aiv Editor Stronghold Crusader Download
To use this mod you have to download or clone this repository and copy all. The lore of Stronghold. Game and the 'Stronghold Crusader AIV Editor' to make. Download Stronghold Crusader: Modding Utilities now from the world's largest gaming download site. In the creation of Stronghold Crusader. NEW AIV Multipack 2! (FIXED) Author. Please re-download the AIV package and proceed as instructed in the. You need Stronghold Crusader DELUXE editor OR. Stronghold Crusader - Free download and software reviews. From Firefly Studios: This updates Stronghold: Crusader retail version of Stronghold: Crusader to v.
Published on 03/05/18 @ 04:21 Was I'meters using the AIV Manager massively to create AIs get against the woIf, but I figured out some complications: As written in the explanation, some lords decline to use what you provide them, but that's not essential. My biggest issue at the second can be the stairs-handling. Attempting to develop different wall heights and linking them by using stairways and divided castle locations, which can just be accessed by stairs are leading to problems. At the moment I feel producing a castle fór the Emir, whére his hovels, Investing Blog post and his device supply structures are divided in a 2nd walls. I thought out that he will constantly rip the Engineer's Guild if it has no gain access to to the hold, so I made a decision to include stairways to create the Guild available, but the AI simply doesn't develop the total staircase and continually results in out one component of it, which will be mainly the top-tile. When developing stairways in the AIV Manager I also noticed a few strange issues: When you build a comprehensive stairway, the phase occasionally glitches higher or parts of the community transformation the developing order.
Also the staircase always starts with the 4th component as 1st stage. This is the typical way, you construct stairways (in Crusader and also AIV): Watts12345 but when you stroll through the ways in AIV this is definitely the developing purchase: W43214 Today in the video game it seems like this: Watts 2345 where 2 will be a piece of mid-low wall structure. Sometimes this occurs: W1234 Where you cannot achieve the floor, because of the final missing floor tile. I hope someone can describe this to me or repair the bug quickly. Greets, Veldor Edited on 03/05/18 @ 04:24 Was Veldor.
Posted on 07/02/18 @ 07:00 Are Hi right now there, Veldor! Regarding the stairways insect: ALWAYS pull the mouse for placing the 5-tile stairs over and ónto a 6th, clear floor tile before launching the mouse key. This will cause the stairs to become built properly. Also, in situation you just wish to use some particular tiles rather of the whole stairs, still spot a complete staircase and afterwards simply delete any of thé tiles that yóu perform not desire/need.
With some treatment, you can develop very complex or compact stairways. A one lowest stair floor tile (5) next to a gate (on the inside) can be utilized for quick and reliable entry to the gatéhouse for the defensive player.
(Full stairways can become susceptible to be made unusable by aggressive mangonel damage.) A collection of minimum stair tiles (5) could also be utilized to make functioning streets inside (or outside) a castIe. A (2)-height stair floor tile is definitely, iirc, plenty of to connect reduced and higher wall space. A (line of) (4)-height stair floor tile is low more than enough for open fire ballistae to shoot across, but higher sufficiently to obstruct walking paths for units. For merging multiple moat/try to sell ditch ways, you can pull with all moat/message ditch tools almost all over the chart. And if yóu Alt+Tab óut of the éditor screen while doing that, release the mouse button, after that Alt+Tab back again in, then the placed moat/pitch step will just be completed with the next released mouse click on inside the editor, which indicates you can attract another area of frequency/moat, which will then become component of the formerly drawn section (i.age. 1 action for both areas).
Repeating the process several situations works, as well. Moreover, you could consider to develop a 'form' with anything else, departing empty just those tiles you wish to fill up in 1 phase with moat/frequency, then remove the 'form' - that makes it much easier to obtain some even more complex forms best.
To some level, molds can end up being useful for sketching more complicated wall shapes in fewer steps mainly because well. For example, a perfectly-róund Sultan castle walls can be built in just 1 step that method (in comparison to the 100 measures in the primary castles). Relating to accidents for bigger moat or presentation sections ingame ór in the éditor, I possess not actually noticed that yet. Probably it is a chance, or associated to some some other issue (I possess heard sometimes an AIV file can get 'corrupted' by the editor, leading to the sport to drive while trying to construct it, impartial of moat-sizés). HGDL v0.7.1 Login Forum Username: Password:.
Statistics Downloads: 6,860 Absolute favorites: 2 Dimension: 1.85 MB Added: 05/28/13 New Files. Caution: Perform NOT HOTLINK TO Documents Copyright © 2001-2009. The visual pictures and content enclosed with this record are readable for personal use just. All some other rights-including, but not restricted to, distribution, duplication, and submit by any means - are usually maintained by HeavenGames LLC. Government law offers legal and civil penalties for those found to become in infringement. In addition, please examine our.
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Submitted on 12/31/09 @ 08:56 Evening The Abbot Thé Caliph Thé Emir Emperor Fréderick The Marshal Thé Nizar Master Phillip The Pig The Rat Richard the Lionheart Saladin The Sheriff The Snake The Sultan The Wazir The Wolf Each castle has been created by myself using the AIV editor. Many of them can end up being utilized on standard maps, nevertheless a few require a little more space. PLEASE discover the encased Read through ME.TXT for installation instructions mainly because properly as additional information!
Stronghold Crusader Download Pc
Please feel free of charge to discuss any comments that you may possess. Thanks you, and Happy New Year! -lordnmb. Fixed.
Thé Wolf AIV has been missing! Web pages: 1 Author Comments Testimonials ( All ) conker. Submitted on 01/01/10 @ 06:00 Evening Hello there, I' new right here on this actually GREAT site;) I wish to mod Crusadér for óur LAN Celebrations. I down loaded the AI group.
Renamed my outdated AI folder (I have a back-up now;) ) and produced a brand-new folder with just the new AIs. But today the wolf can be missing. And the wolf is also missing in the archive document. And another query: How perform I enable the some other new characters like the wázir (I've got only sheriff, phillip ánd Frederick from án update decades ago.) Thanks, and Happy New Year!
Ericgolf Staff. Submitted on 01/01/10 @ 09:19 Evening Nice castle style, you possess a good creativity ^^. But i have some suggestion, some of the character do not really use tool but they can sell weapon to obtain money, (boyfriend: the caliph, when enough Fletcher, they cán product Crossbow fróm hardwood, which can be fine to get cash ). Even more more than, you can include extra machine on the tower ( A structure that possess both balista and mangonel can be powerful, not really only two but you can include 3, 4 of them in the exact same tower system). Of course, it not cross the restriction of 3 balista and 3 mangonel. Another matter, you should include up to 3 Fire balista outside to improve your castes, it is usually very useful. Oil message is strong but it is definitely very costly, you notice, it coss 200 magic to buy only 5 and it simply kill some of the soldier.
I are very curiosity in Ai vs Ai castle ^^. lt is definitely fine to find how your caste fight with my Ai castle. Edited ón 01/01/10 @ 09:34 Evening lordnmb Document Author. Posted on 01/01/10 @ 10:04 PM Give thanks to you for your posting, I agree with the fact with you to an extent, however I possess a few thoughts on this myself; I think the Arab Iords (except for Thé Emir who train locomotives archers) do better without generating weapons.
Most of their earnings is created to come from marketing raw assets (though in thé default castles, SaIadin wil create and sell armour and swords) and the bulk of their overall economy is concentrated around wheat, flour, and bread. Extra hops and ale is also sold regularly. As much as the Crusader lords go, Frederick offers weapons frequently, and tool creation for the benefit of cash seems a little more practical since none of them of them (éxcept The Abbot) wiIl develop wheat facilities.
But if you want The Nizar, Thé Wazir, Saladin, Thé Emir, and Thé Abbot to make a lot of yellow metal, expand their whole wheat, flour, and loaf of bread capacity. Basically put, wheat/flour/bread creation is considerably faster than weapon production, and hence a better selection for the Arab lords. Furthermore, as with most of my castles, I have got attempted to maintain the AI's character intact. The just exception getting The Abbot, because I wanted him to advantage from optimistic fear aspect. There is certainly only so much that can end up being completed by modifying the AI's castles, and I think the just real method to make the AI lords execute at a higher degree of play is definitely to find some method to change or manipulate how they plan their market and farm placement.
Getting into the AI's tactical considerations and siege strategy would become immensely helpful as nicely. Give thanks to for the comment, I hope to find even more castles from you soon as well! PS - Even more than one tool per tower is infidelity:G Edited on 01/01/10 @ 10:29 PM ptanhkhoa. Submitted on 01/02/10 @ 06:40 Was Yub, I agée with you, nearly all of arab offering raw material like metal instantly after shop in stockpiIe. But some óf them keep a reasonable amount ( like Saladin ), enough to product weapon. And how about wood, every god keep an fair quantity of hardwood as well. Like caliph, i observe he maintain about 50 wood in stock pike, if the quantity is large, he will market.
Therefore what, real wood is inexpensive, when they producing tool, they make a large income. They just need 2 timber to product á crossbow. Two hardwood only cost 8 money, and one crossbow can sell 30, you get a 22 profit. If you have got 20 solid wood you can create a profit of 220 yellow metal rather of marketing them.
Iron is another factor, they price very high (45), they sell higher two (23), when they make product ( sword, shield ), they can only sell 30 yellow metal. So when we possess a lot of Weapon course, or shield course doesn'capital t indicate you will obtain more income. Rather, because brief of iron source, they will buy it instead and of training course you will loss 15 platinum when promoting weapon. Therefore a reasonalbe amount of weapon and shield workshop is usually suitable. =>It depend on how numerous iron quarry the character can obtain ( rely on map as well ). For my expertise, the Sheriff can get up to 6 iron quarry, while the marshall, philip simply get 3.
It amusing, because the sheriff simply only need metal to product maces while other 2 need to product both sword and shield ^^. Allow consider it, 1 iron mine can bring 2 metal to stockpile at as soon as. So which 1 iron quarry, you should just have 2 dark smith or armor class =>Marshall and sheriff simply should get 3 blade and 3 armor shop at maximum. Another observation will be Frederick: 5 iron mine Caliph: 2 iron mine Pig: 4 iron quarry rat, snake, sultan: none of them. Another issue will be about tower, the ai is definitely so stupid that they cannot fix it.
But add extra wall structure around it create it tough to break result in the ai know how to reconstruct wall.:) As for the number of siege tool, you can contact it chéating, but the ái as well weak compare to human being, so allow them getting a litte benefit is sensible. Now, allow have fun to enjoy with the ai. I allow my 2 sheriff battle with your WoIf and CaIiph in Natural haven map ( I aIlied with your woIf, caliph but perform nothing). First, the caliph item servant and burn the sheriff building but the shériff manage to putóff the fire and begin to product tool faster than the other 2. I consider that my sheriff castle is definitely huge, more benefit. But it develop as fast as your caIiph and a little bit quicker than your woIf. About the woIf.
I believe you should reverse the path of the castIe because the ái generally keep facing the center in the front side of the maintain. So you should include more tower in the top and much less tower in the back.
Some of the image of the mátch:) IMGyour caliph castIe IMGyour wolf castIe IMGmy sheriff castIe IMGNow i actually will let 2 of your sheriff vs my caliph and richard ( i not yet create the wolf:( ) Edited on 01/02/10 @ 06:42 Feel TwoDie. Published on 01/02/10 @ 03:11 Evening And i dont believe that lordnmb can be making simply because difficult and effective AIV for AI lords. Including to every AI lord open fire ballistas and systems with mangonels and ballistas is usually quite boring, or actually lame. Its actually would look same method.
Ptanhkhoa Your calculation and understanding is poor: For ribbon and bow need 2 hardwood and Crossbow 3 wood! And not every AI god making xbow or bend only. One makes xbow, various other bows, some other and bow and xbow, ánd you cant modify it (if you good at programing after that you can, but rare here will be great at that). Caliph creates just 1 iron quarry! Like and abbót, wazir.
And Nizár develops 2 iron mines. Tó Pig + Lionheart, SaIadin, Wolf with 4 metal mines. Emir, phillip, marshal builds 3 iron mines. Sheriff even 6 metal mines (usually thinked that maximum is certainly 5). ^^^ all that was examined on composing this remark in game with 1.1ver.
Sheriff need a lof of metal like every weapon, As he is certainly quite aggresive. He actually like Crossbow males to recruit in protecting buildings.
If he have got great eco in chart and a lot of gold, probably you would under no circumstances saw when he offering weapons, only buying them and sending troops to ruin something or défend (xbowman, maceman, étc). Simply deliver and sending soldiers. So he would actually effective ally if he acquired a high weapon manufacturing. Maybe that his fire ballistas, firethrowers would burn off your buildings down is certainly not really wonderful but.:Chemical And about that other AI's i9000 dont possess so very much of capability to develop a great deal of iron mines is regular, becouse some of them had been not made so great as sheriff (by FireFly broadcasters, designers of this video game):Deb So there is definitely no need to damn them for thát, that they desired to make all of them special, you understand?
- Therefore lordnmb, you have challange from ptanhkhoa to create Even more Greater and Hardér AIV to consider out ptanhkhoa Sheriff: Good Good fortune. TwoDie Heroesflorian. Submitted on 01/02/10 @ 05:57 Evening Well, a different problem: I attempted a castle fór the Caliph including a fletcher and an armory. He built both structures, but fixed the fletcher to sleep, which is usually no true effective method of generating weapons xd So the point may become for some creations, that the AI simply disregard them - no issue, how efficient they would end up being, or how much sources would end up being required. The Caliph Was the winner'T generate crossbows, no matter what you perform - except of changing the sport scripts. I noticed that the Abbot is a REALLY productivé AI - in á mission of the 2nchemical Crusader Path, he constructed his castle in a way that he could not really keep it - and, of training course, he could not construct any buildings to gather resources. Well, really he kept building them and eliminating them again, signifying NO productivity and a reduction of platinum required for purchasing wood.
Moreover, as he experienced nothing at all else to do, he kept recruiting troops. So many that the control was reached and I got no respawning peasants any more^^ But nevertheless his amount of gold INCREASED! He may become military vulnerable, but financially he is a master. I performed with the idea of producing maps without any sources - a challenge for real participants, no probabilities for most of the Al. But the Abbót would become a actual hard opposition here, I believe.
Heroesflorian PS: Good AIVs, actually though some of them are usually not that great - but everything will be improvable. Edited on 01/02/10 @ 06:03 PM ptanhkhoa. Posted on 01/03/10 @ 12:08 Was @Heroesflorian: are usually you certain you constructed the amoury. Bécause my caliph, cán product crossbow quite well. Probably it brief of hardwood source, you should include more solid wood second hand cutter for him. If you desire to observe, consider my aiv pack.
It not complete yet for all personality. You can appear the picture below, I wear't understand how to make it show in the community forum, can someone help me? IMG@Twodie: My mistake:), it accurate that crossbow need 3 timber, so manufacturing can be slower a great deal, so it always should become near the stockpile. Sheriff can be my preferred character, as his mace guy is quick and solid. Frequently, he set his mace guy to demolish the sources of the foe, and his mace guy will achieve the wall structure before the enemy can burn the message. Second is definitely the wolf, properly, he offers strong protection and great attack too, unlike the Richard (Lion center, very bad in defense).
Frederick is good as well, but he is definitely very sluggish compare and contrast to the additional. Later on, he can be a true problem that can product enormous army ( about 500 ). He not really only make use of crossbow man for protection but furthermore strike while his bow man utilized for harrass the enemy. I'michael not grumble about how the other put on't possess many iron like the sheriff, i just feel that the some other individual like marshall or phillip need iron more About the phillip, even in the regular design, i discover he built a lot of steady but in the finish, he just product a great deal spearman and a few horseman:( Edited on 01/03/10 @ 12:12 Have always been lordnmb Document Author.
Posted on 01/03/10 @ 01:56 Was @Heroesflorian - Give thanks to you for the understanding, please sophisticated on feasible improvements. @twodie - You are usually quite appropriate; I had been not attempting to make the AI as tough as possible.
I wished them to end up being a little hardér for a human being player to eliminate. @ptanhkhoa - I like most of your concepts, but stacking structure weapons uses a glitch in the game mechanics and damages realism. It can furthermore cause additional bugs to happen, such as one tool being placed on the ground instead of atop the tower system. This will direct to the tool being erased and rebuilt over and over again. @Everyone - Ihe AIV documents I produced for this bundle use the normal economy discovered within the default AIV files for each personality. I desired them to act and build in a similar fashion, thus keeping their primary character and play power. For example, The Caliph just doesn't appear like The CaIiph to mé if he develops a huge square castle and creates more weaponry than The Lionheart!
Therefore yes; if you place most of these AIV documents up against an AIV file created to pump out money and rape assailants with piled tower weapons, they will most likely arrive out losing! Second, maintain in thoughts that not really all the AI participants are SUPPOSED To become hard! Most of them are designed to fill a niche role.
For illustration, The Abbot makes monks, the Wazir creates horse archers, and The Rat generates. Comic alleviation.
If you pair particular AI participants together nevertheless, you will discover that they often complement each-other well. For example, The Lionheart is an fantastic friend for The MarshaI because he makes alot of sluggish units such as pikemen ánd swordsman and thé Marshal will get alot of knights, successfully offsetting the Lionheart'h greatest a weakness. Since this line is getting so deep and attracting interest, I will do my best to make an AIV that offers maximum have fun with power. But I will NOT break any rules such as stacking several mangonels/balistae on one structure! Give me a several times, and we'll discover what I can gather up.
I encourage any one particular else reading this to provide it a try as well. Lets obtain some quality castles from different imaginations! Bring aIl of your ideas to the table so that we can obtain the many out of thé AIV editor. Editéd on 01/03/10 @ 02:05 Feel Pages: 1 HGDL v0.7.1 Login Discussion board Username: Password:. Statistics Downloads: 5,725 Absolute favorites: 2 Size: 2.50 MB Added: 12/31/09 Updated: 01/01/10 New Files. Caution: DO NOT HOTLINK TO Data files Copyright © 2001-2009. The visual images and content encased with this record are viewable for private use only.
All additional rights-including, but not limited to, submission, replication, and distribute by any methods - are usually retained by HeavenGames LLC. Federal government law offers legal and municipal penalties for those found to become in violation. In addition, please examine our.
Stronghold™ will be a video game. Stronghold Paradise best seen with a HTML 4.0 / CSS 2.0 suitable browser.
Stronghold Crusader is usually a well-known video game on the whole world on various other game titles. Stronghold Crusader can be a extension of the hit released tons of years back, in 2001 to end up being exact. Real time technique produced by building team from takes us on the Middle East this period. Game will take place during the crusades, so it's quite big deal with for all the supporters not just for real-time methods but furthermore for background followers. It is usually available right here: Stronghold Crusader Download.
Click, download it and move back to the occasions of Crusades. StronghoId Crusader Download Game Stronghold Crusader is certainly defined as a stronghoId simulator. This declaration is completely genuine because participant can make stronghold from the nothing, take treatment of its peasants and knight who are usually living generally there by providing them food or drinking water.
Satisfying the basic needs of your subjects or prospecting the army is simply a small component of duties that wait for for a player. One of the nearly all important job is defense of the stronghoId and repulse episodes from the inhospitable soldiers. In the video game we can select one of four campaigns. Very significantly, those can become campaigns led by Western european armies as well as led by Arabian players, told by the Saladin.
Evaluating to the previous component of this incredible game, we can notice new units like mounted archers or grenadiers. The originality is furthermore a water, or it's better to state lack of it. lt complicates our job and encounter new goals before us because water is basic want of the people and it should be pleased in the first location. The benefit of the game is not really only perfect gameplay but furthermore a lot of options where we can choose siege devices and defensive means that of defense. There are more than 25 devices in the game.
Defensive methods of protection is among others huge choice of thick walls or a tróu de loup (furthermore recognized as wolf pit). A really interesting protective gauge of defense is boiling oil.
Among the siege devices that can be chosen by the player, you can find fascinating and at the exact same time very effective devices like ballistae, podiums, trebuchets and mangonels. Another huge pros is certainly editor that provides you a possibility to generate your very own game situations. You can perform solo but it's not really the only method. You can furthermore play online thanks a lot to multiplayer mode.
In one video game right now there can end up being up to eight players linked with nearby system or merely by the Web. Game is defined as one of the greatest techniques of this kind and we should recognize with that. It's i9000 because video game provides a lot of video game opportunities and a lot more hours of interesting gameplay. It'h worth to download it, see for yourself how the lifestyle back in time appeared like, make and develop your own stronghold. You don't possess to appear for this fantastic game.
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